![]() ![]() That was not a build wouldn't Diablo 2 first came out. You could try weird stuff like a singing barbarian. You would reach the Pinnacle, and then you would be able to basically do whatever you want and try whatever you wanted because you had the resources too gear any character anyway. In Diablo 2 you could "spaghetti" stuff in the end game. There's a key difference between the end game here and the end game in Diablo 2. On the plus side, at least there are a few more varied activities to do in between those rifts. Immortal isn't amazing by any means, but it at least puts the new gear you farm and paragon levels you grind out to use by tying them to higher scaled difficulties (not totally unlike early D3), but even then the real ultimate activity is simply pushing arbitrarily higher Rift levels - just like D3. Otherwise you're literally just repeating the same activity over and over again - farming Rifts in order to complete higher rifts. ![]() The ultimate challenge of the game can be beaten by many builds immediately after completing hell, so all you're really doing is farming better to in order to farm the same thing you're already farming faster.ĭiablo 3 is only marginally more fleshed out with the Rift system, but that's only really of interest if you care about pushing personal ranks or leaderboards. Honestly as shallow as it is, there's still more endgame than Diablo 2, or even Diablo 3 for that matter, at least in terms of never ending goals to grind for.ĭiablo 2 is literally farming the same bosses/zones over and over again, collecting drops to trade, collect, or use. ![]()
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